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Rockstar 'spent months, if not years, trying a million different things that would replace the weapon wheel' to make loadouts 'more realistic' in GTA 6

As reported by Bloomberg's Jason Schreier, who shared a YouTube video about his visit to Rockstar North, co-studio head and head of development Rob Nelson said that the team wanted the game's weapon loadout system to be more like Red Dead Redemption 2 than GTA 5 .

Rockstar 'spent months, if not years, trying a million different things that would replace the weapon wheel' to make loadouts 'more realistic' in GTA 6

As reported by Bloomberg's Jason Schreier, who shared a YouTube video about his visit to Rockstar North, co-studio head and head of development Rob Nelson said that the team wanted the game's weapon loadout system to be more like Red Dead Redemption 2 than GTA 5 . "They wanted GTA 6 's weapon system to be more like Red Dead , where you couldn't just carry an unlimited number of guns," Schreier said, which was "a little more realistic.".

What happened

As reported by Bloomberg's Jason Schreier, who shared a YouTube video about his visit to Rockstar North, co-studio head and head of development Rob Nelson said that the team wanted the game's weapon loadout system to be more like Red Dead Redemption 2 than GTA 5 .

Where the sources line up

"They wanted GTA 6 's weapon system to be more like Red Dead , where you couldn't just carry an unlimited number of guns," Schreier said, which was "a little more realistic.

Practical impact for readers

In Red Dead Redemption 2 , loadouts are tied to your horse, and players can only carry a certain number of weapons on their person at a time, whether a pistol or a shotgun, while the rest is stored on your saddle.

Who should pay attention now

Watch On The team wanted to recreate a similar system for GTA 6 by having storage tied to the player's car and a limited loadout of weapons that players can carry at any given time, but wanted to reimagine the weapon wheel.

What is still unclear

Ex-Rockstar dev gives us the inside scoop on what GTA 6’s Extended Look reveals about its protagonists Rockstar artists have been working on GTA 6 for 11 years to plan out the map, co-head says roads are narrower than GTA 5's, which had a 'ripple effect' as the studio had to add even more buildings — 'All these things sort of come to bite you later' GTA 6 will launch at 30fps on PS5 and Xbox 'for now', confirms Rockstar "So the idea that they were thinking was like, well, if we use a weapon wheel, is that just going to remind people of all these blank spots in it? It'll remind people of what they can't actually do, what they can't carry. And so maybe we shouldn't use a weapon wheel," Schreier explained.

Source notes

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